RC Tips Guide
Tips For Good Gaming in Empire Earth ------------------------------------------------------------------------------- Empire Earth for PC -------------------------------------------------------------------------------
1. INTRODUCTION Hello and welcome to my Unit FAQ for Empire Earth one of the best real-time Strategy games of all time. With an assortment of units spanning from Prehistoric times to the future, you'll be glad to have all the help you can Get understanding them! 2. GAME CONTROLS Any veteran of real-time strategy games should have no trouble with the basic controls, but Empire Earth offers quite a few advanced controls not found in many other games.
View Controls Arrow Keys: Scroll Right/Left Bracket: Zoom in/out Period: Follow selected unit F2: Toggle through zoom modes F5: Toggle through hidden units modes F9: Take a screenshot Ctrl-F9: Take a low-resolution screenshot of entire map Alt-F9: Take a high-resolution screenshot of entire map
Selection Controls Tab: Select Idle Citizen
Comma: Select Idle Military Unit
A: Select Idle Atomic Bomber B: Select Idle Bomber D: Select Idle Fighter/Bomber F: Select Idle Fighter Ctrl-#: Create group # out of selected units Shift-#: Add selected unit to group # Alt-#/##: Select and center group # #: Select group #
Game/AI Controls
Numpad +: Increase game speed Numpad -: Decrease game speed Enter: Chat mode F1: Return to Scenario Editor when in test mode F3: Pause F4: Quick Save Shift-F4: Quick Load Ctrl-F4: Auto save load F10: Game options Alt-F: Flare Mode Page Up: Display previous messages Ctrl-Shift-Z: "Banzai" all-out computer attack-allied players will assist you Ctrl-Alt-Z: "Banzai" all-out computer attack-allied players will not assist you ------------------------------------------------------------------------------- 4. UNIT GUIDE Here
it is-the purpose of this FAQ. There are many different unit categories
in Empire Earth, each containing several units and meant to fulfill a
purpose. Empire Earth uses a rock-paper-scissors system, meaning that
each unit in weak to something. GROUND UNITS-SHOCK INFANTRY Includes: Club Man, Mace Man, Short Sword, Long Sword Strength: Archers Weakness: Spear (Pierce) Produced At: Barracks Notes
:These are your basic melee infantry units, useful until the
Renaissance. Their armor makes them handy for taking on archers. Watch
out for spear infantry, though.
GROUND UNITS-SPEAR (PIERCE) INFANTRY Includes: Spear Man, Phalanx, Pike Man, Halberdier Strength: Shock infantry, Cavalry Weakness: Archers, Gun Infantry Produced At: Barracks Notes
: Good for engaging shock infantry and all types of cavalry.
Halberdiers are powerful and can be used even up to the Industrial age.
Best when mixed with shock infantry.
GROUND UNITS-ARCHERS Includes: Slinger, Simple Bowman, Composite Bow, Long Bow Strength: Spear (Pierce) Infantry Weakness: Shock Infantry Produced At: Archery Range Note
: Before the Renaissance, these units should be your staple ranged
combat support units. Protect them from harm with melee units like
Spear Infantry. Archers can be deadly against unarmored or slow targets. GROUND UNITS-GUN (RANGED) INFANTRY Includes: Arqebus, Musketeer, Grenadier, Doughboy, Marine, Sentinal, Guardian Strength: Spear(Pierce) Infantry, Gun Cavalry, Anti-Tank (AT), Zeus Cyber, Anti-Air (AA) Weakness: Sword Cavalry, Field Cannon, Tank, Artillery, Pandora Cyber, Bombers, Helicopter Gunship Produced At: Barracks Note
: As soon as possible, make these your main infantry force. They can
have great range when upgraded, do excellent damage, and are not
expensive. They have as many weaknesses as strengths, so protect them
with other units.
GROUND UNITS-FIELD CANNON
Includes: Hand Cannoneer, Trench Mortar, Heavy Mortar Strength: Buildings, Gun Infantry Weakness: Sword Cavalry Produced At: Barracks Notes
: These guy replace archers as combat support units. Their shots do
decent damage against buildings and their area of effect makes them
powerful against massed infantry. Put them behind ranged infantry. GROUND UNITS-INFANTRY ANTI-INFANTRY Includes: Elite Guard, Machine Gun Strength: Infantry Weakness: Other Anti-infantry Produced At: Barracks Notes
: These two ranged units are built to mow down scores of infantry
units. Their range is not that of the Gun Infantry, but they are still
powerful.
GROUND UNITS-INFANTRY ANTI-TANK Includes: Grenade Launcher, Bazooka Strength: Tanks Weakness: Anti-infantry Produced At: Barracks Note : These units can make shorts work of tanks. Their rockets even work against buildings. These units should be included in every atomic age infantry squad.
GROUND UNITS-STEALTH Includes: Sharpshooter, Sniper Strength: Infantry Weakness: Anti-infantry Produced At: Barracks
Notes : These two units are great for combat support. Their stealthiness means that they are invisible unless an enemy units get too close. Their shots, while very slow, are highly damaging and almost always one-shot-one-kill against infantry.
GROUND UNITS-MEDIC Includes: Medic-Imperial, Atomic, and Digital Strength: None Weakness: Anti-infantry Produced At: Barracks Note : Medics are obviously used for healing units. They will automatically heal any nearby units. A must-have for every army.
GROUND UNITS-JALEVIN
Includes: Javelin Thrower, Pilum Strength: Shock Infantry Weakness: Other archers Produced At: Archery Range Note : Unlike other archers, Javelin Throwers and Pilums have piercing attack like Pikemen, giving them different strengths and weaknesses.
GROUND UNITS-SPEED ARCHER
Includes: Chariot Archer, Cavalry Archer Strength: Spear (Pierce) Infantry Weakness: Shock Infantry Produced At: Archery Range Note : These are basically fast, agile archers. Nothing else special, except that they take 2 population instead of 1.
GROUND UNITS-SWORD CAVALRY
Includes: Horseman, Catraphact, Curassier, Imperial Curassier Strength: Archers, Gun Infantry, Field Cannon Weakness: Spear (Pierce) Infantry, Gun Cavalry Produced At: Stables Note : These units are basically very fast, tough Shock Infantry. They also take 2 population.
GROUND UNITS-SPEAR (PIERCE) CAVALRY
Includes: Bronze Cavalry, Knight Strength: Shock Infantry, Shock Cavalry Weakness: Spear (Pierce) Infantry Produced At: Stables Note :These cavalry units, with Piercing attacks, are faster, tougher Spear Infantry. Like all cavalry, they take 2 population units.
GROUND UNITS-GUN CAVALRY Includes: Carabineer, Dragoon Strength: Sword Cavalry Weakness: Spear (Pierce) Infantry, Gun Infantry Produced At: Stables Though their range is not as great as Gun Infantry, Gun Cavalry are much faster and tougher. Unfortunately, they take 2 population.
GROUND UNITS-MISCELLANIOUS INFANTRY
Includes: Rock Thrower, Sampson, Barbarian, Viking, Partisan, Flame Thrower, Stinger Soldier Strength: Various Weakness: Anti-Infantry Produced At: Barracks Note :There are a number of un-upgradable infantry units. Many of them are very powerful and should not be ignored. The Rock Throwers are very basic, short-ranged infantry units accessible from the Prehistoric Age. Sampsons swing massive tree trunks and excel at demolition. Barbarians are melee units that can walk right through forests. Vikings have the stealth ability of the Stealth Infantry but are melee units. Partisans can also walk through trees but are ranged and can attack air units. Flame Throwers have fast attacks that can quickly raze buildings. And last but definitely not least, Stinger Soldiers are powerful infantry units against air units.
GROUND UNITS-MISCELLANIOUS ARCHERS
Includes: Elephant Archer, Crossbow Strength: Spear (Pierce) Infantry Weakness: Shock Infantry Produced At: Archery Range Note : There are not nearly as many miscellaneous archers as there are infantry. Elephant Archers, although slow and using 2 population, are very tough to kill and have the second most powerful arrow attack in the game, second only to Crossbow, early non-stealthy Snipers that fire deadly bolts.
GROUND UNITS-MISCELLANIOUS CAVALRY
Includes: War Elephant, Persian Cavalry Strength: Various Weakness: Spear (Pierce) Infantry Produced At: Stables Note : The War Elephants are nonranged versions of Elephants Archer: tough, slow, and hungry for an extra population unit. The Persian Cavalry, on the other hand, is made up of very light, fast, and piercing units, also taking 2 population and having a short ranged attack.
Special thanks to Sierra for making this great game! Team Royal Champions
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