This is probably the most important thing to get a grasp of, especially when playing against other players. Remember to be an example, not someone who others look down upon.Play with a true gaming spirit. That may sound korny, but I dont mean it to be. Go all out, never just "take" what the enemy throws at you. Throw it back x10. Play with a good attitude.There is nothing worse then a great player with an arragant attitude.Dont smack talk your team or your player, just have fun without causing some drama for once.Play with Sportsmanship Say "GG" after every game you play whether it be a win or a lose. Treat your peers the way you would want to be treated.
Five Keys to Success
1. Attack! Attack! Attack!
Most people never attack soon enough which is a hindrance to you and
your team. The more aggressive you are, the better chances you are at
2. Play Defensively as well as offensively.
Use every defensive method you can think of. Use towers, walls, houses
and even your buildings for making your base economy free. One thing
that you should be aware of is your base formation. Don't make
everything so close together. This could hinder microing later on. Make
your base like a sive, so you can "weave" the enemy out.
3. Keep popped at all times.
Never stop making citizens or units. Make sure to be at the very peak
of your popping point at all times. Use fortresses for storing up some
units for later on, pop some settlements to be town centers. Do
anything it takes to be on top of everyone's economy.
4. Counter units.
One of the great things about Empire Earth is the large variety of
units and their upgrades. Many people will just mass units because it
wins that game easily. This can be a hindrance to yourself if another
player has your counter. Using the right type of units can win you
almost any battle.
5. Micromanagement. This is
probably the most important point. If you can learn how to micro well,
you will be the victor in most games. Microing not only takes speed,
but a patient player. Don't just run into your enemies hands, make him
chase you, lead him where you want him to be. I encourage those with a
low PS to get to know your hotkeys well. It would be a great advantage
for you. Speed
wins the game.
Make a Balanced Civilization........!!
Making a civ can be fun. A great civ will take time and thought to
make. Don't jump into your civ editor and start clicking away. Think
about the people you're going to be playing against and what they may
have in their civ that you can counter. Make sure the proper units have
the proper upgrades so no matter what comes your way, your ready to
take them on.Keep in mind of the settings you will be playing.If you're
going to be playing a Tournament Low (TL) game, you will want to use
"Cost Reduction (CR)" as a unit upgrade. Also, settings like Pre2space,
you don?t start off with farms but forages and hunting and the gather
rate is a little slower. Here you should use "Hunting and Foraging" for
the economy and use "Speed" for an upgrade for the citizens. In space
The faster you can find and pick your civ, the fast you can start
playing. I tend to label my civs according to the settings I play and
the upgrades or powers there might be in them. Also, it might be a good
idea to label your civ names as either "wing" or "pocket." Here is an
example of you could use for a civ name: "ModTL_50calz_W." Just fool
around and find the right type
need citizens for working on farms so picking "Farming" as an economy Just make sure you know what will help you in anysett.
Keep Your Civilizations Organized.
of technique you could use that makes it easier for you to find or understand what the civ contains.
Three Types of Game play.
is all out speed. If your not going to get units out by f11 2, then
don't rush at all. The faster you can get the enemy down, the closer to
victory you are. Waypoint citizens to forage, send citizens to the
closest mines, and make barracks for the type of unit you will be
with. Upgrade your units as fast as you can.
Sliding is a form of rushing/booming. In a slide, you use the same
strat for rushing but you also keep in mind that you will be booming
afterward. Keep pumping men out as well as citizens. Make as many farms
as you can and barracks. Never stop pumping citizens and units out. A
slide can be just as effective as a hardcore boom.
Most people think that booming is noob and easy, but it takes a true
player to know that booming is not all about making 100+ farms.
boom is not meant to be a city builder. The point of a boom is to be
above your enemy in your economy. With this enormous economy, you are
able to expand and to pump units out without hindering your economy. If
you are above 800 resources in your "boom", then you are not booming.
Spend everything you got. It's a win, win situation. More you spend,
the more you get in return. A hard boom in Standard High (SH) is to
send all 20 citizens to wood and waypoint cits to forage. By getting to
much wood to start out
with, a player is able to make more farms thus making more food.
Two Types of Settings (Most played today)
Tournament Low (TL)
In (TL), you start out with virtually nothing which makes this setting
somewhat difficult to the average player. Starting with only 5 cits,
250 stone, and 100 wood, a player must build up to the point of
maintaining an army and economy quickly.Most people in Art of Conquest
use Expansionism as an aid. Expansionism can increase the amount of cit
production and does speed things along, but there is an easy way to do
it without using up 30 points in your civ editor.A typical but
effective (TL) rush starts of as follows: 4 citizens to wood and 1
citizen to lure a hippo back to the home center. Waypoint 4-5+ cits on
hunt and get an iron mine/barrack as fast as you can.
Standard High (SH)
Standard High is probably the most played setting type today. In (SH),
you start off with 20 cits, 700 stone, 800 wood, and 100 gold and iron.
In (SH), it does not take long to get a stable economy as well as an
army. With the right strats, a player can become an immediate threat
within 10 minutes of the game.
Game Settings (Strategies and Tips)
Introduction to Pre2Space (Not Planets)
Pre2Space (P2S), has been a favorite setting for many years. This
setting takes speed and right techniques to boom or rush your way into
victory. The first epoch you start out in is "Prehistoric." In
Prehistoric, the gather rate is slow and the unit's don't come in a
wide variety. The best of players will be seen clubbing their way
through the enemy as well as saving up for epoching. The main strategy
for P2S Plains is Wing will go clubs and the Pocket will either go
Clubs/Spear or even Archers. As in most cases, the
wing must rush and the pocket will boom.
The key epochs that one must achieve to aid him or the team are as follows:
Copper, Bronze, Renaissance, WW1 and Space.
Copper - Contains farms. With farms you are no longer constrained to foraging and hunting
Bronze - One is able to get siege aiding him in taking out any unwanted buildings or towers.
Renaissance - The use of ranged infantry come into place
Allows one to get tanks and air. If a player gets air while all others
are in an epoch which does not allow any anti-air units, they are as
good as dead. Space - A wide variety of robots/cyborgs are at use. Also, the farms are able to gather food by themselves.
Tips on P2S Clubbing
1. Base Formation
It is important to
note that when starting off in the epoch Prehistoric, there are no
walls or palisades; Infact your only wall can be your towers, temples,
houses, barracks, and even settlements. Going against good players who
you know are most likely going to club, you will want to keep your base
somewhat closed in, almost like a box formation. Keep your barracks
with one another along with your houses.If you are not
using expansionism, then you need to have your houses right along side
your town center other wise, the morale will not reach your men.
Remember that houses give morale which gives them some extra strength.
Houses can play a key role in (P2S) as well as temples.
Players tend to use prophets a lot on (P2S) so making a temple right
off will help matter out drastically. Many people tend to forget the
need for a temple and learn the hard way by getting their base
2. Units and Their Upgrades
(P2S) your only units to start out with are Clubmen (Clubs). Getting
the right upgrades on your Clubs can be a key advantage for winning a
game. Upgrades for clubs should be, 12+5 on Speed, Attack upgraded all
the way, and the rest on Hit Points. Your civilization should contain a
minimum of the following: Attack, Cost Reduction, Hit Points and Speed.
Prophets can be a definite aid to your army. Not only giving them a
small amount of morale, if there is no temple near the enemy the
prophet can quake and firestorm any base and plagues any army.
3. A Successful Slide
Keep in mind that you cannot just mass clubs for 1 hour of the game.
Getting a lot of clubs is the key during the first 30min-40 minutes
depending whether or not there is enough food to get you to copper.You
start out with 2 forage patches, each containing a little over 1500
food. Think of it this way, you need 1122 to get into the Stone epoch.
After stone you need an extra 1584 food with an addition of 844 gold
and iron to epoch into Copper. This whole time you have to be gathering
enough mines for later on, as well as keep your army alive.To make a
successful slide, you will need to get a hold of every resource you can
get to. The key first of all is to get a lot of wood. If you are not
able to get to copper because of the lack of food, concentrate on
wood, gold, and iron. Do not go begging to your pocket
for food. Ask once if you would be allowed to get some food for a boost
or a small amount to get you closer to copper. His job is to boom, by
asking him to tribute you all the resources, you are not only slowing
him down but the enemy is one step ahead of him. Concentrate on the
resources around you and making sure the
enemy cannot take them.
1. Micro Clubs
Do not run your clubs into the
enemy hands. Micro with them well and don't ever feel afraid to back
track to your base or other mines. Don?t send all your clubs to one
area at first. Send a small pack of clubs (2-3) to run through his base
which then triggers the other enemy clubs to follow giving you and
quick opportunity to eco rape him some.
Most everybody you play with will have towers around their base or
yours. Some people tend to mass clubs around a tower while destroying
it. This may work with a lot of clubs but if you only have a few and
don't want to be picked off slowly by the tower, the best way to
destroy it is to do this:
Run your clubs at the tower and
attack it, take the clubman that the tower is slowly killing and run
him back and forth around the tower. This allows the other clubs to
destroy the tower without getting killed in the process.
Another main key to winning in a (P2S) game is to expand forward toward
your enemy.Take any mine or hunt near them and establish a small
settlement. Equip it with some houses, towers, and a temple. This is
just another hindrance to
the enemy that he must take of.
For booming, make sure to have all your mines popped. If you're already
using expansionism, it would not hurt to pop the settlement to become a
capital. Keep all settlements waypointed on wood. The more wood you
have the better. This allows you to make more buildings and as many
farms as you need. Do not however gather so much wood and not use it.
You must constantly
be using resources unless you are saving up
for another epoch. If you are ahead of the enemy in epoch, then it
would be a smart idea to set aside resources to make an army to stop
him and finish the game. Make sure to make at least 6 farms fully
popped and upgraded. With every 3-4 farms, a capitol should be made.
Basic Club Civ
This civ can be used for a sword rush in the epoch Middle just as well as Clubs.
Economy - Hunting & Foraging , Iron Mining
Buildings, Towers, Houses ECT. - Cost Reduction
Infantry Sword - Attack, Hit Point, Build Time Decrease, Cost Reduction, Speed Siege - Range
Here is the basic idea for typical club rush.
1.) Waypoint citizens till 400 food is left in the "bank" to the nearest Wood.
2.) Pick Civ
3.) Group 2 (groups) of 10 citizens.
4.) Make 2 Barracks and pump clubmen out.
5.) Explore with the 2 groups as soon as done making the barracks.
6.) Soon as you find 2 iron mines, send the 10 citizens to it; 6 on iron, 4 making and to making 2 towers.
The same is to be done for both setts of mines.
7.) Send the clubs you have made to the enemy. Keep him on his toes.
8.) Take 6 off the wood and put them on a forage patch.
9.) Take the Idle cits off of the towers and put them on hunt.
10.) Getting a temple up and houses are your next goal. So keep sending cits to wood till you have enough for temple
11.) Make sure to watch your resources. Don't spend all your food on clubs
Summary of Pre2Space
(P2S) will take a long time for the average player to learn and get a
hold of all the strats.By using the above, it is my hope that one can
learn faster and help others
Basic Sword Rush/Slide
Buildings, Towers, Houses ECT. - Cost Reduction
Economy - Hunting & Foraging
Swords - Attack, Hit Points, Build Time Decrease, Cost Reduction, Speed
Siege - Range
There are many ways to sword rush, here is a great strat that an
average player should start out with. Remember there is no
1. Waypoint cits to forage
2. Pick Civilization
3. Send a group of 6 to an iron mine. Make a settlement.
4. Send another group of 6 to another iron mine. Make a settlement.
5. Send 5 to wood.
6. Make 3 barracks with each of the 1 cit(s) left.
7. After the 3 citizens are done making barracks, make towers around your iron mines. Do not be afraid to make a wall as well.
8. As soon as the barracks are complete, send swords to an enemy mine.
Do not just way point your swords right into his base because he may
have towers up already. Do not let your swords be picked off by towers
if you can help it. If your wing happens to be knights, move to another
opponent.9. If eco-raping allot, citizens will automatically
come out of the Town Center (TC)because of Slavery. Keep your Town
Center way pointed on wood at all times.10. The citizens that are idle near your towers, send to hunt along with 2 other cits.
11. Seeing that this civ is a slide, you're going to be working on your
economy as well as your army. As soon as you have enough wood make a
farm. Make as many farms as you can.
12. Pop your settlements near your mines as soon as you can.
13. Once your economy is thriving, work on gold for siege.
14. Make as many barracks as you can. Follow a pattern: Farm, 2
barracks, Farm, 2 barracks.The same strat will apply for an infantry
Summary of Swords Swords can be a fun
unit to use. Make sure to practice different strats on your own and not
in the game. Make sure to micro with them and play with your team.
Calvary Archers (Ca):
Calvary Archers is another popular unit used
in these ages. Calvary Archers can be another very effective unit if
used correctly. The main use for (Ca) is to hit the enemy from afar
off, and run away. One who can micro with (Ca) can be almost
unbeatable.Use Calvary as you would swords. Keep them always out, and
get them out
- Counters Knights, Pikes, swords with 12+6 attack, and Persians.
- Countered by Vikings, Barbarians, Archers, Ballista?s, Cataphracts,
- Take 2 population points to make 1 (Ca).
1. Micro Techniques
(Ca) is a unit that should not be over looked. With full upgrades on
attack, many (Ca) are like many xbows moving very fast. Most people
tend to mass (Ca) and run into the enemy base with guns blazing. This
is not the proper way to use Calvary. With 2 (Ca), once could be an
opponents worst nightmare. Always have a small group of Calvary out
hitting the enemies' eco, and running away. This will cause frustration
and lack of ambition to move on for any player.Keep your Calvary always
moving; do not keep them standing around. Have them take out towers so
your team's swords can move in safely. Have them destroy buildings
slowly, and most important, have them prick the citizens working on any
resource.When going against someone else who is using Calvary, every
possible move you can make counts. When having a battle with someone
who has mass (Ca), do not just stand still and shoot. Take a small
group of (Ca) and weave them through your own Calvary while your other
group is shooting at the enemy.Ballista's are any (Ca) player's worst
enemy but here is a helpful and easy way to out micro the Ballista's
killer blow. Take 2-3(Ca) and run them right
up next to the on
coming ballista. Take your large group of (Ca) and have them attack the
ballista while your groups of 2-3 are running around it. This will
cause the ballista's fire to concentrate on the running Calvary rather
then the standing ones.
2. Proper Upgrades
do not upgrade attack all the way, which is a common mistake. The right
upgrades on (Ca) make a huge difference in game play. With attack
upgraded all the way, Calvary can be nearly unstoppable to a group of
swords. Range also is a key factor with Calvary. Upgrade the Range all
the way, Attack all the way, and speed last. Some people use Hit Points
Calvary which is unnecessary and a waste of points.
Calvary is not a very strong unit, it's like a medieval type sniper
fighting from the background but when used and done correctly, it can
be a major blow for the other team.
Basic Calvary Civilization
Note: No Expansionism Needed
Calvary Ranged : - Attack, Range, Cost Reduction, Speed.
Buildings : Towers, Houses - Cost Reduction
Economy - Wood Cutting,Gold Mining
Siege - Range
If there are any points left, use on siege upgrade or Pop Cap.
1. Send 10 Cits to wood
2. Way point cits to wood and pick civ
3. Send a group of 5 citizens to a gold mine. Make a settlement
4. Send another group of 5 citizens to another gold mine. Make another settlement.
5. Take 2 citizens from wood, and make 2 Archery Ranges. Take 2 other citizens to make 2 towers near each gold mine.
6. Once the 2 citizens are done making the Archery Ranges, send 1 to
make another tower and the other to make 4 houses near Town Center
(TC). Make sure to make Calvary as fast as you can.
7. At this point, waypoint cits to forage.
8. Once the 4 citizens are done building houses and towers, send the
cits to fill up each gold mine. To start out with, you have 5 on each
gold mine. Make it 6.
9. Gather as much wood as you can as well as making many archery ranges.
10. Gather any other gold mines near you.
11. Don't forget to pop, and work on some stone if you want to make a Coliseum.
12. Add siege later on, preferably Ballista and Siege Towers.
Summary of Calvary Archers
As stated above, (Ca) can be the most valuable unit for a team. Make
sure to play smart and help anyone out that may be using these